The effects of mining, in particular, are irreversible. While animal burrows reach a few metres at most, humans carve out networks that can descend several kilometres, below the reach of erosion. They are likely to survive, at least in trace form, for millions or even billions of years.
This is Saraceno’s answer to our global problems: he wants us to take to the air. That’s why he coined the term “Aerocene” for one of his projects. He wants people to think of climate change in terms of possibility, playfulness and, yes, escape. “We live beneath an ocean of air,” he once wrote, as he sketched his utopian vision of a city in the clouds. “But we’ve yet to find a way to inhabit it.”
That UUmwelt turns out to be a show of great beauty; that the gallery-goer emerges from this most abstruse of high-tech shows with a re-invigorated appetite for the arch-traditional business of putting paint on canvas: that the gallery-goer does all the work, yet leaves feeling exhilarated, not exploited — all this is going to require some explanation…
Although this exhibition focuses on established artists like Rachel Maclean, there are pieces that point to just how mischievous and hands-on Science Gallery London is likely to become in the years ahead. Katriona Beales‘s Entering the Machine Zone II is a new commission, developed with the assistance of Henrietta Bowden-Jones, founder of the first NHS gambling clinic. It is the world’s most pointless video game – though I defy you to stop playing once you have started. It propels you with frightening rapidity towards the dissociative state that, for gamblers in particular, is the real attraction of their vice – far more addictive than the promise of money.
The punchier contestants who entered the never-awarded Lunar X Prize are racing to launch their probes. Who will make moonfall first? My money is on Israel’s SpaceIL. While everyone else was crashing through the X Prize’s deadlines, trying to design wheeled vehicles for their rovers, SpaceIL was racing ahead with a vehicle that bounces about the lunar surface like a steel bunny.
Don’t call this an AI, whatever you do. Jenna Sutela’s mentor on this project, Memo Atkin, has issued a public warning that “every time someone personifies this stuff, every time someone talks about ‘the AI’, a kitten is strangled.”
The world is big and it doesn’t come pre-labelled. We need to enchant the world in order to manoeuvre through it. For every daft superstition we pick up along the way, we acquire a hundred, a thousand meanings that do make sense, and without which we simply could not function.
To explain magical thinking from first principles is hard. To do so with exhibits is a real challenge…
WHENEVER the artist Salvatore Arancio visits a new city, he heads for the nearest natural history museum. He goes partly for research: his eclectic output, spanning photography and ceramics, explores how we categorise and try to understand natural and geological processes.
In the main, though, Arancio wants to be overwhelmed. “A lot of these collections are so vast, after a while you find yourself wandering around in a spaced-out state, inventing mental landscapes and narratives. It’s that feeling I’m trying to evoke here,” he tells me as we watch the assembly of his new show, Surreal Science, a collaboration with art patron George Loudon.
Loudon famously collected work by Damien Hirst and his generation years before they became global celebrities – until the day a canvas he bought wouldn’t fit through his door.
At that point, Loudon turned to the books, images and models (in clay, felt, glass and plaster) that educated 19th-century science students. “Looking back, I can see the move was a natural one,” Loudon says. “Artists like Hirst and Mark Dion were exploring the way we catalogue and represent the world. Around the time that collection felt complete I was travelling to South America a lot, and I became interested in the scientific discoveries made there – by Charles Darwin, Alexander von Humboldt, Alfred Russel Wallace and Henry Walter Bates.”
This isn’t a collection in the sense that there is any demarcation to it. “It’s somebody’s personal eye that chooses this over that,” says Loudon. Nevertheless, a clear theme has emerged: how the explosion of science in the 19th century meant that scientists had to turn artist to produce educational materials for students. And, when the burden became too much, how companies of artisans emerged to satisfy the demand.
Loudon’s collection has been shown before, at the Manchester Museum last year, but Surreal Science is a different enterprise. The objects, designed to be handled, are exhibited here on open shelves, bringing the visitor tantalisingly close to the work in a very un-museumlike manner. Needless to say this makes for a nerve-racking build.
This is the moment of truth for Arancio, who had to plan this installation-cum-exhibition armed only with photographs of Loudon’s collection and sheets of careful measurements. It is the first chance he has had to see his arrangements realised in situ.
The ceramic pieces he has created provide a foil for the items in Loudon’s collection. An arrangement of ceramic flowers above an anatomical cut-away torso suggests a mandrake-like marriage of vegetable and human. Next to it is a discomforting juxtaposition of plaster models of teeth and wax copies of lemons. Models of cell division are easily mistaken for geodes. Again and again, Arancio’s ceramic pieces – pools, leaves, corals and tubular spider forms – mislead the eye, so we miscatalogue what we see.
“I tried to create pieces that carried George’s objects off into some kind of fantastic realm,” says Arancio. Even before key elements of the show are installed –proper lighting, a looping educational film from 1935 and an experimental soundtrack by The Focus Group – it is clear that the experiment has succeeded.
For Loudon, it is a vindication of his decision to collect objects that until recently weren’t recognised by the fine-art market. He moves from shelf to shelf, past exquisite Blaschka glass slugs, felt fungi, a meticulously repaired elephant bird egg. “Now these objects have lost their original purpose, we can look at them as objects of beauty,” he says. “I’m not claiming that this is art forever. I am saying it is art for today.”
IT’S not often that artists presenting new work ask for the lights to be turned off, but here it makes sense. We hunker in the dark of hall 2 at the Messe Basel exhibition centre in Switzerland as tiny lights spill over the mesh sides of a large mechanical sculpture, producing tracks and spirals, and interference.
There is plenty of noise, too: HALO is essentially a gigantic bass harp, playing a score derived from raw data from the Large Hadron Collider (LHC) at CERN near Geneva. In 2015, CERN’s art programme hosted Joe Gerhardt and Ruth Jarman, who make art under the name Semiconductor; HALO is the most recent work to come out of that residency.
Its construction was commissioned by Swiss watch-maker Audemars Piguet, which has championed some of the biggest names in scientifically inflected art since 2012. In partnership with Art Basel, Europe’s biggest art fair, the company has backed the strangest projects. Take Robin Meier‘s jungle-like installations, inspired by the synchronous flashes of fireflies; or Theo Jansen‘s Strandbeests – eerily lifelike and intentional automata made of recycled plastic.
This isn’t mere “sponsorship”; it’s Renaissance-style patronage. The company’s engagement with and promotion of artists extends well beyond the launch of any individual artwork.
Once HALO has stopped reverberating, Jarman talks about how Semiconductor got started 20 years ago. “We were interested in matter, and how science provides us with the tools to perceive matter and material processes that would otherwise be hidden from us,” she says.
Acts of perception matter to artists, while scientists are more interested in the information those perceptions contain. HALO came about, Gerhardt recalls, through the artists’ desire to work with readings that were as close to natural perception as possible, before all the artefacts and noise are stripped away. “We spent three months working through the hierarchy – fighting our way to the vault, if you like,” he says.
It’s a point not lost on Olivier Audemars, HALO‘s patron. Although neither he nor his colleagues are directly involved in the commissioning process, he is as fascinated with science as with the art his company supports. The first scientists took their measures and concepts of time from the watch-makers, he explains the day after HALO‘s unveiling. “The greatest names in science used this analogy of the watch-maker to explain their vision of the universe, including Einstein of course, with his claim that God does not play dice with the universe,” Audemars says. “Though in that case,” he smiles, “it seems he was wrong.”
Technical and scientific interests drive a company like his, and shape its culture. “If I have an interest in cosmology and quantum physics, it’s because I’ve had those conversations, with my parents, even my grandparents.”
The artists who win commissions are invited to the company’s headquarters in the Swiss town of Le Brassus, and seem to fall quickly under their patron’s spell. Art history is not short of examples of this sort of arrangement going horribly wrong. But then, not every patron is a watch-maker, whose employees must couple art and science, mechanism and craft.
Jansen’s Strandbeests (on show this week in Singapore) are mechanism personified. Meier’s fields of artificial fireflies (last seen earlier this year in Thailand) are governed by how neighbouring pendulums synchronise. And HALO is a homage to the LHC – the largest machine in history – and a homage made mostly of one-off, handcrafted parts. The fact that on maps the LHC resembles a giant watch is, surely, just a coincidence.
At this year’s Art Basel, the walls of the Audemars Piguet collectors’ lounge displayed recent works by the Italian-born, London-based artist Davide Quayola. The company invited Quayola, whose work uses new technologies in unfamiliar ways, to take pictures around Le Brassus. The upshot was Remains – outsize, phenomenally high-resolution images of dense woodland, generated by laser scanning.
Quayola says that he wanted to look at the valley, not with his own eyes, but through the eyes of a machine. He goes on: “I wanted to hand over to the machine the traditional activity of walking out into the landscape in search of an encounter with nature. For me, technology is not a tool. I prefer to think of it as a collaborator, engaging with things in ways unique to itself.”
It is a collaboration of equals, although initially the machines had the upper hand. “Scanning the valley using lidar technology was much more complicated than I had expected,” Quayola admits.
First there was the sheer amount of time required, with each scan taking some 10 minutes as the “camera” turns full circle, shooting out tens of millions of laser beams. And then there are the readings it gathers, which only make sense from one vantage point. To really capture the environment can take up to 60 scans for a single patch of forest. There’s a final complication: all those scans must be correctly linked to yield a coherent map of an area constantly being buffeted by the weather.
The resulting images are clearly not photographs, but equally clearly are not the product of the human eye. Get up close to this cloud of points and you can distinguish each constituent; the image can not only be seen, but read. Parallel rays spill from a clump of foliage, an artefact of an uncorrected optical occlusion. And a dark, knotted surface turns out to be built up from strangely wobbly rows and columns of dots representing “thin” data, revealing the raw back-and-forth of the scanning process.
From an ordinary distance, what is startling about these works is the total absence of lines in an image that is so obviously detailed. The lidar eye has no interest in edges and planes, yet it is “seeing” with an acuity we immediately recognise as close to, or even better than, our own.
Quayola, of course, did much more than set his machines running. Since laser scanning results in a vast Excel spreadsheet, he used a computer to render the data as point clouds and then spent a while moving through them digitally, selecting the angles and frames he wanted to work on. It’s an odd process – “like being a traditional photographer, stranded somehow in a purely digital realm”, he says.
Audemars Piguet does not own what it commissions.”The work belongs to the artist,” says Audemars. “That way, the project can continue to grow.” HALO, for instance, is getting a more flexible tuning mechanism, while camera drones are contributing to the next version of Remains. “We can’t predict the life course of these projects, and we wouldn’t want to,” he says. “Artists give us new ways of seeing the world. If that process is out of our hands, good. Why would we want to spoil the surprise?”