We’re presented with many wonders — objects rendered weightless, or put into permanent vibration, vaporous blue mercury and traffic signals turned into lonely, monstrous eyes. And as the show progresses (it’s surprisingly large, designed to unfold around corners and spring surprises at your back) the work gets less intuitive, and a lot louder. A pendulum, orbiting a strong, floor-mounted magnet, whips eccentrically and not at all gently about its centre of attraction. It’s like nothing in visible nature. There’s no “magnetic breeze” here, no “force like gravity”, just the thing, the weirdness itself. Now we’re getting somewhere.
SIXTEEN years ago, Danish-Icelandic artist Olafur Eliasson caught London off guard with a massive indoor artwork. Some 2 million people visited The Weather Project at the Tate Modern gallery to bask in the glow of a giant, artificial sun. It was a rare moment of collective awe – created using the simplest of materials. This week, Eliasson is back with a major retrospective exhibition and most of the pieces are new to the UK. But a lot has changed since 2003. Days before his new show opens, we asked the artist about selfie culture, what accessible art looks like in the teched-up Anthropocene, and the hefty carbon footprint that pictures and installations leave behind.
Do big art and big science have to justify themselves to people who don’t get the point?
Sadly, yes, and it’s an argument we’re losing because great science and great art are very much long-term projects, views given to politicians with short-term goals. Making a work might take 10 years. Getting it shown might take another 10. For people to finally settle down with the experience might take 10 years, too. It’s a very slow piece of communication.
You command big budgets. Is the relationship with money tricky for artists?
To make big projects is expensive. But think about how much money an alcohol company throws into the promotion of some new drink! I believe there are studies showing that if you throw a euro or a pound into the culture sector, it generates two to three times as much income. There are more people working in the culture sector than there are in the car industry. It’s also a part of our democratic stability. It’s a space where we feel we can have difficult conversations. Is that expensive? No. It’s actually very cheap.
What can we expect from the show at Tate Modern?
We have about 42 works, big and small. Some are entertaining, like Your Uncertain Shadow and Your Blind Passenger, where a tunnel full of smoke gives you the experience of being blind. Of course, instantly your ears get more active, you touch the wall and stretch out your hand so as not to bump into somebody. Other works are more contemplative.
Wasn’t there a plan to stage something outside the gallery?
Yes. We’re installing three waterfalls. We know today there are no real waterfalls left because they’re all human-influenced, if not human-made. So our waterfalls are as real as anything in nature – or as unreal.
Do you consider yourself an environmental artist?
In the show, there is a series of 40 photos of glacial tongues from Iceland, taken in 1998. I believed then that culture and nature were two distinct spaces. I didn’t fully understand that the Anthropocene age had started. When people look at the photos now, they say “this is about climate”. When I took them, it was about their beauty. Soon, I’ll be retaking those photos from the same angles, in the same places. Maybe in October, if I’ve finished, we will sneak in the new pictures so we have the two series hanging next to each other, 20 years apart.
In December, you brought 30 polar ice blocks from Greenland to London and let them melt. Why?
Some 235,000 people were estimated to have been not just walking by, but at the ice – sometimes physically hugging it – and this, I think, made Ice Watch a clear and robust statement. This is what the data from the scientists looks like. This is what a block of ice 15,000 years old looks like. And it’s going to be gone in a week.
How big is the carbon footprint of your work?
We worked with a consultancy called Julie’s Bicycle, which helps people in the culture sector calculate their climate footprint. The London project came to the equivalent of 52 return flights from London to Ilulissat in Greenland. For almost two years, we’ve been trying to come up with a step-by-step solution for my Berlin studio. And whenever I work with museums and logistics teams, I ask them to come up with a response to the climate.
Our readers care about green footprints, but does everyone?
I was with teenage children in Ethiopia in January. They knew all about global warming, they understood about greenhouse gases and how it wasn’t really them, their parents or their ecology that created this problem. There is no place left where people don’t know this. There are deniers in places like the White House who deny things because they’re following other economic or power priorities.
What can artists bring to the climate debate?
Recently, a far right Danish politician lost a huge number of voters and one of the most prominent members of that party said, well, it’s all these climate fools. And immediately, across the political spectrum, people picked up on it, saying “I’m a clown, a fool, a klimatosser“. If we’re going to re-engineer the systems of tomorrow, we need to risk being foolish. Previous models of success can’t be applied. The planet simply can’t host them any longer. We need to take risks.
How has social media affected your work?
It’s kind of the stone age, the way people walk through exhibitions. People walk up to a piece of art that’s very tangible, highly emotional, with sounds and smells and all sorts of things – and they just bloody look at their phone! The problem isn’t necessarily the audience, but the way institutions over-explain everything, as though without a long text people just won’t get it. And once we are used to that, that’s how we react: “My God, there was no text! I had to find out everything myself!” I say, yes, art and culture are hard work, not consumerism. You have to give something to get something.
Does activism consume much of your working life?
I’m lucky that art can be seen to be flirting with activism, and maybe there is a fertilising relationship there. But that’s one of the good things about getting older: you know there are things that you aren’t good at. I’m very content just being an artist.
But you run a business to drive social change.
I have a social entrepreneurship project called Little Sun, which makes a small, handheld, portable solar lantern. On one side, it has a photovoltaic panel, on the other an LED. It replaces the kerosene or petroleum lantern that you would have used previously. Obviously, sitting with an open-wick petroleum lantern is both very unhealthy and very bad for the climate. It’s also expensive.
Is the Little Sun a success?
We’ve done studies on the impact of the lamp. Say a family eats dinner, then the girl does the dishes while the boy does his homework. Once the girl is done, she sits down only to find there’s not enough petroleum left for her homework. One study showed that the Little Sun increased the boy’s homework efficiency by 20 per cent, but increased the girl’s efficiency by 80 per cent. So the Little Sun project is incredibly inspiring.
Plastics — even venerable, historically eloquent plastics — hardly draw the eye. As this show’s insightful accompanying publication (a snip at £3) would have it, ‘Plastics have no intrinsic form or texture, thus they are not materials that can be true to themselves.’ They exist within inverted commas. They can be shell-like, horn-like, stony, metallic — they do not really exist on their own behalf.
Mind you, the first vitrine in Raw Materials: Plastics at the Nunnery Gallery in east London contains an object of rare beauty: a small, mottled, crazed, discoloured sphere that looks for all the world like the planet Venus, reduced to handy scale.
It’s a billiard ball, made of the first plastic: cellulose nitrate. Its manufacture had been keenly anticipated. In the US, a $10,000 prize had been offered for anything that could replace ivory in the manufacture of billiard balls (and no wonder: a single tusk yields only three balls).
Under various brand names (Celluloid, Parkesine, Xylonite), and in spite of its tendency to catch fire (colliding snooker balls would occasionally explode), cellulose nitrate saved the elephant. And not just the elephant: plastics pioneer John Wesley Hyatt reckoned that ‘Celluloid [has] given the elephant, the tortoise, and the coral insect a respite in their native haunts; and it will no longer be necessary to ransack the earth in pursuit of substances which are constantly growing scarcer.’
The whole point of plastic is that it has no characteristics of its own, only properties engineered for specific uses. Cheaper than jade. Less brittle than bone. It’s the natural material of the future, always more becoming than being. Hence the names: Xylonite. Bexoid. Halex. Lactoid.
Unable to nail the material in words, one writes instead about its history, sociology, industrial archaeology or ecological impact. On remote islands in the Pacific, thousands of albatross chicks are starving because the parents mistake floating plastic debris for food. Stories like this conjure up a vision of vast islands of discarded plastic coagulating in the Pacific Ocean, but there aren’t any. Instead, plastics eventually fragment into ever smaller pieces that are ingested by marine animals and carried to the sea bottom. In the Mariana Trench, all crustaceans tested had plastics in their guts. So plastics rise and fall through the food chain, creating havoc as they go — a bitter irony for a material that saved the elephant and the turtle, made fresh food conveyable and modern medicine possible, and all for less than 15 per cent of global oil consumption.
What can be gained from looking at the stuff itself? Raw Materials: Plastics transcends the limitations of its material by means of a good story. The first plastics were made in the Lea Valley, not from crude oil, but from plant materials, in a risky, artisanal fashion that bore, for a while, the hallmarks of older crafts including baking, woodcutting and metalwork. Fast-forward 140 years or so and, under the umbrella term ‘bioplastics’, plant-based and biodegradable synthetic products promise to turn the wheel of development full circle, returning plastics to their organic roots. (Designer Peter Marigold’s FORMCard plastic, used here in an excellent school art project, is a starch-based bioplastic made from potato skins.) Then, perhaps, we can break the bind in which we currently find ourselves: the one in which we’re poisoning the planet with plastic in our efforts not to further despoil it.
This is the third and for my money the most ambitious of the gallery’s ongoing series of small, thoughtful exhibitions about the materials, processes and industries that have shaped London’s Lea Valley. (Raw Materials: Wood ran in 2017; Raw Materials: Textiles last year.) The show is more chronicle than catalogue, but the art, scant as it is, punches above its weight.
I was struck, in particular, by France Scott’s ‘PHX [X is for Xylonite]’, a 13-minute collage of photogrammetry, laser scanning and 16mm film. It ought, by all logic, to be a complete mess and I still haven’t been able to work out why it’s so compelling. Is it because digital artefacts, like their plastic forebears, are themselves prisoners of contingency, aping the forms of others while stubbornly refusing to acquire forms of their own?
BETWEEN now and 24 November, half a million people will visit May You Live in Interesting Times, the main art exhibition of the Venice Biennale. More than 120 years old, the Biennale is the world’s biggest and most venerable art fair. This year’s offering overflows its historical venue in the gardens on Venice’s eastern edge and sprawls across the city.
In a 300-metre-long former rope-making factory in Venice’s Arsenale, a complex of former shipyards and armouries, it is hard to miss data-verse 1 by Japanese DJ and data artist Ryoji Ikeda: the first instalment of a year-long project to realise an entire universe on a gigantic, wall-sized high-definition screen.
Back in Paris, in a studio that consists of hardly more than a few tables and laptops, Ikeda and his programmers have been peeling open huge data sets, using software they have written themselves. From the flood of numbers issuing from CERN, NASA, the Human Genome Project and other open sources, they have fashioned highly detailed abstract animations.
Ikeda is self-taught. He came to visual art from making animations to accompany DJ sets in the squats, clubs and underground parties of Kyoto, Japan. While his own musical taste was eclectic in the extreme, “from classical to voodoo”, Ikeda was drawn to house and dub: forms in which he says “the sound system is the real subject, not the music being played”.
His own “music” reduces sound to sine waves and impulses – and the animations to accompany his sets are equally minimal. “If the sine wave is the simplest expression of sound, what’s the simplest expression of light? For the scientist, that’s a complicated question, but for the artist, the answer is simple: it’s the pixel,” he says.
Ikeda’s project to reduce the world to its essentials continues: “I wondered what would happen if matter were reduced the same way.” Now Ikeda has turned himself into one of art’s curious beasts, the pure “data artist”.
Each of data-verse 1‘s 15-minute-long abstract “dances” explores the universe at a different scale, from the way proteins fold to the pattern of ripples in the cosmic background radiation. However, Ikeda’s aim is not to illustrate or visualise the universe, but to convey the sheer quantity of data we are now gathering in our effort to understand the world.
In the Arsenale, there are glimpses of this new nature. The Milky Way, reduced to wheeling labels. The human body, taken apart and presented as a sequence of what look like archaeological finds. A brain, colour-coded, turned over and over, as if for the inspection of a hyperactive child. A furious blizzard of solar images. And other less-easily identified sequences, where the information has peeled away entirely from the thing it represents, and takes on a life of its own: red pixels move upstream through flowing numbers like so many salmon.
Ikeda differs from his fellow data artists. While a generation has embraced and made art from “big data” – the kind of dynamic information flow that derives from recording a constantly changing world – Ikeda remains wedded to an earlier, more philosophical definition of data as the record of observed facts. Chaos and complexity for their own sake do not interest him. “I never use dynamic data in my work,” he says.
He did try, once. In 2014, he won a residency at the Large Hadron Collider at CERN, Switzerland. But he found the data overwhelming. “They have supercomputers and one experiment takes two years to analyse and compute,” he says, “and still it’s not really enough. They proposed I use this dynamic data, but how could one single artist handle this? We talk of ‘big data’ but no one imagines really how big it is.”
So Ikeda’s data-verse 1 project, which will take a year and two more productions to reach fruition, is founded on that most old-fashioned of ideas, a record of objective truth. It is neither easy nor cheap to realise, and is being supported by watch-makers Audemars Piguet, an increasingly powerful patron of artists who operate on the boundaries between art and science.
Last year, the firm helped Brighton-based art duo Semiconductor realise their CERN-inspired kinetic sculpture HALO. Before that, it invited lidar artist Quayola to map the Swiss valley where it has its factory.
While Audemars Piguet has an interest in art that pushes technological boundaries, Ikeda fights shy of talk of technology, or even physics. He is interested in the truth bound up in numbers themselves. In an interview with Japanese art critic Akira Asada in 2009, he remarked: “I cannot help but wonder if there are any artists today that give real consideration to beauty. To me, it is mathematicians, not artists, who epitomise that kind of individual. There is such a freeness to their thinking that it is almost embarrassing to me.”
Other highlights at the Arsenale include Dominique Gonzalez-Foerster’s Endodrome, (above) a purely virtual work, accessed through a HTC Vive Pro headset. The artist envisioned it “as a kind of organic and mental space, a slightly altered state of consciousness”. Manifesting at first as a sort of hyper-intuitive painting app, in which you use your own outpoured breath as a brush, Endodrome’s imagery becomes ever more precise and surreal. In a show that bristles with anxiety, Gonzalez-Foerster offers the festival-goer an oasis of creative contemplation.
Also at the Arsenale, and fresh from her show Power Plants at London’s Serpentine Gallery, the German artist Hito Steyerl presents This Is the Future, (above) a lush, AI-generated garden of the future, all the more tantalising for the fact that you’ll probably die there. Indeed, this being the future, you’re sure to die there. Steyerl mixes up time and risk, hope and fear, in a wonderfully sly send-up of professional future-gazing.
The Giardini, along the city’s eastern edge, are the traditional site of La Biennale Art Exhibitions since they began in 1895. They’re where you’ll find the national pavilions. Hungary possesses one of the 29 permanent structures here, and this year it’s full of imaginary cameras. They’re the work of cartoonist-turned media artist Tamás Waliczky. Some of his Imaginary Cameras and Other Optical Devices (above) are based on real cameras, others on long-forgotten 19th-century machines; still others are entirely fictional (not to mention impossible). Can you tell the difference? In any event, this understated show does a fine job of reminding us that we see the world in many, highly selective ways.
There’s quite as much activity outside the official venues of the Biennale as within them. At the Ca’ Rezzonico palazzo until 6 July, you have a chance to save an internationally celebrated artist from drowning (or not- it’s really up to you). A meticulously rendered volumetric avatar of Marina Abramović beckons from within a glass tank that is slowly filling with water, in a bid to draw attention to rising sea levels in a city which is famously sinking. Don’t knock Rising (above) till you’ve tried it: this ludicrous-sounding jape proved oddly moving.
Back at the Arsenale, Ed Atkins reprises his installation Olde Food, (above) which had its UK outing at London’s Cabinet gallery last year. Atkins has spent much of his career exploring what roboticist Masahiro Mori’s famously dubbed the “uncanny valley” — the gap that is supposed to separate real people from their human-like creations. Mori’s assumption was that the closer our inventions came to resembling us, the creepier they would become.
Using commercially purchased avatars which he animates using facial recognition software, Atkins has created his share of creepy art zombies. In Olde Food, though, he introduces a new element: an almost unbearably intense compassion.
Atkins has created a world populated by uncanny digital avatars who (when they’re not falling from the sky into sandwiches — you’ll have to trust me when I say this does make a sort of sense) quite clearly yearn for the impress of genuine humanity. These near-people pray. They play piano (or try to). They weep. They’re ugly. They’re uncoordinated. They’re quite hopeless, really. I do wish I could have done something for them.
By the end of the show, I was left less impressed by artificial intelligence and more depressed that it had reduced my human worth to base matter. Had it, though? Or had it simply made me aware of how much I wanted to be base matter, shaped into being by something greater than myself? I was reminded of something that Benjamin Bratton, author of the cyber-bible The Stack, said in a recent lecture: “We seem only to be able to approach AI theologically.”
Exhibitions hitch themselves to the 500th anniversary of Leonardo da Vinci at their peril. How do you do justice to a man whose life’s work provides the soundtrack to your entire culture? Leonardo dabbled his way into every corner of intellectual endeavour, and carved out several tasty new corners into the bargain. For heaven’s sake, he dreamt up a glass vessel to demonstrate the dynamics of fluid flow in the aortic valve of the human heart: modern confirmation that he was right (did you doubt it?) had to wait for the cardiologist Robin Choudhury and a paper written in 2014.
Daryl Green and Laura Moretti, curators of Thinking 3D at Oxford’s Weston Library, are wise to park this particular story at the far end of their delicate, nuanced, spiderweb of an exhibition into how artists and scientists, from Leonardo to now, have learned to convey three-dimensional objects on the page.
Indeed they do very good job of keeping You Know Who contained. This is a show made up of books, mostly, and Leonardo came too soon to take full advantage of print. He was, anyway, far too jealous of his own work to consign it to the relatively crude reproductive technologies of his day. Only one of his drawings exists in printed form — a stellated dodecahedron, drawn for his friend Luca Pacioli’s De Divina Proportione of 1509. It’s here for the viewing, alongside other contemporary attempts at geometrical drawing. Next to Leonardo, they are hardly more than doodles.
A few of Leonardo’s actual drawings — the revolving series here is drawn from the Royal Collection and the British Library — served to provoke, more than to inspire, the advances in 3D visualisation that followed. In a couple of months the aortic valve story will be pulled from the show, its place taken by astrophysicist Steven Balbus’s attempts to visualise black holes. (There’s a lot of ground to cover, and very little room, so the exhibition will be changing some elements regularly during the run.) When that happens, will Leonardo’s presence in this exhibition begin to feel gratuitous? Probably not: Leonardo is the ultimate Man Who Came to Dinner: once put inside your head there’s no getting rid of him.
Thinking 3D is more than just this exhibition: the year-long project promises events, talks, conferences and workshops, not to mention satellite shows. (Under the skin: illustrating the human body, which just ended at the Royal College of Physicians in London, was one of these.) The more one learns about the project, the more it resembles Stephen Leacock’s Lord Ronald, who flung himself upon his horse and rode madly off in all directions — and the more impressive the coherence Green and Moretti have achieved here.
There are some carefully selected geegaws. A stereoscope through which one can study Arthur Thomson stereographic Anatomy of the Human Eye, published in 1912. The nation’s first look at Bill Gates’s Codescope, an interactive kiosk with a touch screen that lets you explore the Codex Leicester, a notebook of Leonardo’s that Gates bought in 1994. Even a shelf full of 3D-printed objects you are welcome to fondle, like Linus with his security blanket, as you wander around the exhibition. This last jape works better than you’d think: by relating vision to touch, it makes us properly aware of all the mental tricks we have to perform, in order to to realise 3D forms in pictures.
But books are the meat of the matter: arranged chronologically along one wall, and under glass in displays that show how the same theme has been handled at different times. Start at the clean, complex lines of the dodecahedron and pass, via architecture (the coliseum) and astronomy (the Moon) to the fleshy ghastliness of the human eyeball.
Conveying depth by drawing makes geometry comprehensible. It also, and in particular, transforms three areas of fundamental intellectual enquiry: anatomy, architecture, and astronomy.
Today, when we think of 3D visualisation, we think first of architecture. (It’s an association forged, in large part, in the toils of countless videogames: never mind the plot, gawp at all that visionary pixelcrete!). But because architecture operates at a more-or-less human-scale, it’s actually been rather slow to pick up on the power of 3D visualisation. With intuition and craft skill to draw upon, who needs axonometry? The builders of the great Mediaeval cathedrals managed quite happily without any such hifalutin drawing techniques, and it wasn’t until Auguste Choisy’s Histoire de l’architecture of 1899 that a drawing style that had already transformed carpentry, machinery, and military architecture finally found favour with architects. (Arguably, the profession has yet to come down off the high this occasioned. Witness the number of large buildings that look, for all their bulk, like scale models, their shapes making sense only from the most arbitrary angles.)
Where the scale is too small or too large for intuition and common sense to work, 3D visualisation has been most useful, and most beautiful. Andreas Vesalius’s De humani corporis fabrica librorum epitome (1543) stands here for an entire genre of “fugitive sheets” — compendiums of exquisite anatomical drawings with layered flaps, peeled back by the reader to reveal the layers of the body as one might discover them during a dissection. Because these documents were practical surgical guides, they received rough treatment, and hardly any survive. Those that do (though not the one here, thank God) are often covered with mysterious stains.
Less gruesome, but at the same time less immediately communicative, are the various attempts here to render the cosmos on paper. Robert Fludd’s black square from his Utriusque Cosmi (1617-21), depicts the void immediately prior to creation. Et sic in infinitum (“And so on to infinity”) run the words on each side of this eloquent blank.
Thinking 3D explores territories where words tangle incoherently and only pictures will suffice — then leaps giggling into a void where rational enquiry collapses and only artworks and acts of mischief like Fludd’s manage to convey anything at all. All this in a space hardly bigger than two average living rooms. It’s a show that repays — indeed, demands — patience. Put in the requisite effort, though, and you’ll find it full of wonders.
PALAEONTOLOGY was never this easy. Reach into a bin and pick up a weightless fossil bone hardly smaller than you are. Fling it into the air, in roughly the direction indicated by the glowing orange light. It fixes in place above you with a satisfying click. Add more bones. You are recreating the head of the most fearsome predator known to natural history: Tyrannosaurus rex. Once it is complete, the skull you have made makes this point nicely – by coming after you.
The American Museum of Natural History is 150 years old this year. One of its collectors, Barnum Brown, discovered the first fossil remains of the predator in Montana in 1902. So the museum has made T. rex the subject of its first exhibition celebrating the big anniversary.
The game I was playing, T. rex: Skeleton crew, is also the museum’s first foray into virtual reality. It is a short, sweet, multiplayer game that, if it doesn’t convey much scientific detail, nonetheless gives the viewer a glimpse of the first great puzzle palaeontologists confront: how to put scattered remains together. It also gives a real sense of the beast’s size: a fully grown T. rex (and they could live into their late 20s) was more than 12 metres long and weighed 15 tonnes.
An extended version of this game, for home use, will feature a full virtual gallery tour. It has been put together by the Vive arm of tech firm HTC. Early on, in its project to establish a name in the cultural sector, the company decided not to compete with the digital realm’s top dog, Google Arts & Culture. Google, at least until recently, has tended to brand its efforts quite heavily because it brings a wealth of big data to its projects.
HTC Vive, by contrast, works behind the scenes with museums, cultural organisations and artists to realise relatively modest projects. By letting the client take the lead, it is learning faster than most what the VR medium can do. It cut its teeth on an explorable 3D rendering of Modigliani’s studio in the Tate Modern in London in 2017 and created an immersive exploration of Claude Monet’s approach to painting in The Water LilyObsession, now a permanent feature at the Musée de l’Orangerie in Paris.
The trick, it seems, is to focus, to make immersion and physical sensation the point of each piece. Above all, the idea is to slow down. VR isn’t a traditional teaching aid. The Monet project in particular revealed how good VR is at conveying craft knowledge.
But if, instead, a VR installation delivers a brief, memorable, even magical experience, this, too, has value. Skeleton crew is a powerful prompt to the imagination. It isn’t, and isn’t meant to be, the star of this show. The models are the real draw here. Traditionally fashioned life-size renderings of tyrannosaurs big and small, scaled, tufted and sometimes fully feathered, their variety reflecting the explosion of palaeobiological research that has transformed our understanding of millions of years of Mesozoic fauna over the past 20 years. We can now track trace chemicals in the material surrounding a fossil so precisely that we even know the colour of some species’ eggs.
T. rex: The ultimate predator certainly delivers on its brash, child-friendly title. Terrifying facts abound. T. rex‘s jaws had a maximum bite force 10 times that of an alligator – enough not just to break bone, but to burst it into swallowable splinters.
But the really impressive thing about the show are the questions it uses to convey the sheer breadth of palaeontology. What did T. rex sound like? No one knows, but here are a mixing desk and some observations about how animals vocalise: go figure. Is this fossil a juvenileT. rex or a separate species? Here is a summary of the arguments: have a think.
Staged in a huge cavern-like hall, with shadow-puppet predators and prey battling for dear life, T. rex: The ultimate predator will wow families. Thankfully, it is also a show that credits their intelligence.
The New York-based artist Matthew Day Jackson takes mixed media seriously. Behind the techniques and materials, the molten lead and the axe handles, the T-shirts and laser-etched Formica, Jackson’s aesthetic sees the world not as a continuum but as a mass of odd juxtapositions. Since his first big solo show in 2004, he has intertwined the grotesque and the beautiful. Every ten years, he paints a picture of himself as a corpse, but the majority of his work is mischievous, holding the autobiographical and the cerebral in an uneasy balance.
Hauser and Wirth, an international gallery with a strong educational remit, regularly brings its spikier artists to its property in Bruton, Somerset, to stay, work and reflect. The residencies come without strings, there are no prescribed outcomes, and one suspects there’s a certain mischief in who gets chosen. First to arrive, in 2014, was the (intermittently scary) video artist Pipilotti Rist. Seduced by her surroundings, she came up with sensuously observed close-ups of bodies and leaves in intimate proximity. Nothing wrong with that, of course. But it’s a risk for the gallery, and a challenge for the artists who stay here, that the landscape round about is so ridiculously seductive.
Showing next door to Matthew Day Jackson, Eve, an exhibition of paintings by the Somerset-based artist Catherine Goodman, is unashamedly paradisal. Even its edge of Freudian melancholy proves heartwarming in the end.
What on earth will Jackson, a cerebral city-dwelling proponent of an aesthetic he dubs the “horriful”, do with all this serried loveliness? He says that at first he found the landscape hard to read. “It’s more like urban space”, he says. “Everywhere you look, you can trace how humans have engaged with this place.” He can’t get over the time-worn depth of the lanes here. There’s no equivalent back home: “Maybe in Oregon and Wyoming, you can find tracks still rutted by wagon wheels”.
Predictably, for an artist who’s spent his career mapping the failures of American utopianism, Jackson has responded to the beauty around him by mourning its passing. His Solipsist collage-paintings of silk-screened Formica zoom out to encompass large swathes of the planet. Seen from various orbital viewpoints (the images are based on photographs taken by NASA astronauts) four elements emerge. Mine workings strip the Earth back to, well, its earth. The hopelessly polluted Ganges and the virtually vanished Ural Sea stand for water. Smoke plumes from forest fires give a shape to air. Yellowstone Lake inhabits a caldera that, if it erupted, would consume most life on Earth.
Each landscape, weirdly colourized (“Formica limits your colour palette”), laser etched with precise contours and subtle, uninterpretable boundary lines, resembles a computer-readable map. “Over” it (or, to be literal about this, embedded in it) is the flattened image of a satellite, made of cast lead.
The fact that the satellite observing the view is itself melted into the picture suggests a colossal foreshortening. There’s something suggestive of Jean Dubuffet, too, in the way the texture of the satellite is employed to convey a radical flatness. There’s no shade here, no occlusion, no hint of curvature. Human activity and human destiny are being measured and metricized to the point where even the planet has nowhere to turn.
Jackson’s flower paintings in the next room continue the theme: vases of hallucinatory Formica and fabric blooms, backlit by unearthly aurorae that may reference the tie-dye fad of the early 1970s but are more likely – given the way this show is going – something ghastly to do with nuclear testing.
The paintings work with the Astroturf floor and Jackson’s experimental, sculptural furniture to explore the idea that we only ever see things through their use. This isn’t a human foible: living things generally only sense what is relevant to their survival. So if Jackson is holding humanity to account here, it is a gentle and considered judgement. “What we most want is to feel that we exist”, he says, as we contemplate vanished seas and shredded mountain ranges. “We want not be lonely. Hence the appeal of metrics: they give us a sense of accomplishment.”
It can be a nuisance, having the artist around when you’re viewing a show. I was initially thinking about our greed and rapacity, and now, looking at these spoiled and garishly mapped earths, all I can see is our pathos: how we are polishing our rock down to the granite, just so we can glimpse ourselves in it.
Pathetic Fallacy is a well-chosen title for this show. John Ruskin coined the phrase to have a dig at the emotional falsity of poets who made clouds weep and trees groan. Jackson’s show is more in the spirit of Wordsworth’s defence of the practice, arguing that “objects . . . derive their influence not from properties inherent in them . . . but from such as are bestowed upon them by the minds of those who are conversant with or affected by these objects”.
In other words, we impose ourselves on the world because we feel we are the only meaning makers. On the way out, I pass more pictures: flattened lead satellites, cast in moulds made of corrugated cardboard, twine, sawdust, glue. This close, they appear slightly fleshy, slightly scabby, cast adrift, and travelling out into space.
We could be in for a rather stilted, tech-heavy exploration of the artist’s fraught family’s history. But the way the gallery has been decked out suggests (rightly) that a warmer, more intimate, ultimately more disturbing game is afoot. Past the first screen, fellow gallery-goers bleed in and out of view round a series of curved wooden walls painted a warm terracotta. Is the colour a reference to interwar architecture? All I can think of is the porn set in David Cronenberg’s existentialist shocker Videodrome. There is something distinctly fleshy going on.
Paterson cares about measurement. Turner cared about witness. An honestly witnessed play of light against a cloud can be achieved through the right squiggle. An accurate measurement of the same phenomenon must be the collaborative work of meteorologists, atmospheric scientists, astronomers, colour scientists, and who knows how many other specialists, with Paterson riding everyone’s coat-tails as a sort of tourist.